Would love to see starters get pulled for games that are decided.
Re: Pull Starters
by
WarEagle
@
4/17/2015 6:50 am
+1
Re: Pull Starters
by
Thor
@
4/17/2015 9:33 am
+1
Re: Pull Starters
by
jsid
@
4/17/2015 2:37 pm
+1
Re: Pull Starters
by
Gustoon
@
4/17/2015 5:52 pm
+1
Re: Pull Starters
by
ibblacklavender02
@
4/17/2015 10:59 pm
+1
Re: Pull Starters
by
Chaz00Blue
@
4/18/2015 9:44 am
Maybe a slider to decide when, like the 2 minute offense. We should also be able to turn it off if we would like.
Re: Pull Starters
by
Gustoon
@
4/18/2015 10:02 am
I would also go as far as to say use 'non-essential' back-ups for FGs as well, eg: Punter, holder and long snapper + back-ups. The amount of injuries on FGs is silly
Re: Pull Starters
by
sealbc
@
4/18/2015 10:50 am
I would also suggest the option too bring them back into a game.If a team is making a strong comeback.You are going too want the starters back in the game.
Re: Pull Starters
by
WarEagle
@
4/18/2015 1:40 pm
Gustoon wrote:
I would also go as far as to say use 'non-essential' back-ups for FGs as well, eg: Punter, holder and long snapper + back-ups. The amount of injuries on FGs is silly
You can already do this via the depth chart overrides. You can put whoever you want on the ST units.