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There needs to be different minimum thresholds for key attributes for a player generated at any position, and probably a maximum threshold as well for unrelated skills to prevent spawning “coverage” defensive linemen, and “fullback/guard” type wr…AND/OR managers need to be able to CHANGE their positions to use them correctly. Having depth chart restrictions is one thing, being unable to convert players is another.
Position changes should be handled by the commish in private leagues. I still allow position changes in USFL, I just had to change the player position matrix under admin tools.
I'd assume old UI - more reasonable to say any work going on relates to new UI not old.
Not look at both UIs for draft, but how bad is the variation? Could it be the case some attribute displays have accidentally been swapped, ie look of defence is really pass accuracy, for example?
Last edited 10/18/2025 6:39 am
Re: October 2025 Update
by
setherick
@
10/18/2025 5:19 am
martinwarnett wrote:
I'd assume old UI - more reasonable to say any work going on relates to new UI not old.
Not look at both UIs for draft, but how bad is the variation? Could it be the case some attribute displays have accidentally been swapped, ie look of defence is really pass accuracy, for example?