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Add Read-Option and QB Designed Runs
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setherick
Add Read-Option and QB Designed Runs
by setherick @ 1/12/2016 6:34 am
We should add read-option plays and QB designed runs.

Some context, we're in the middle of a draft in MFN-19, and it's frustrating seeing QBs like this one get generated: http://mfn19.myfootballnow.com/player/4390

That QB will never use his AC, SP combination if he stays as a QB. And he'll rarely use his Accuracy, Arm combination if he is switched to RB. However, he'd be a perfect read-option QB in the Russ Wilson mode or highly mobile pocket QB like Alex Smith. But since QBs don't do any north-south scrambling, he just has wasted attributes.
WarEagle
Re: Add Read-Option and QB Designed Runs
by WarEagle @ 1/12/2016 7:47 am
His ball carrying is very low. I doubt he'd make a good RB, or option QB.
setherick
Re: Add Read-Option and QB Designed Runs
by setherick @ 1/12/2016 7:48 am
WarEagle wrote:
His ball carrying is very low. I doubt he'd make a good RB, or option QB.

While that is true, his AC and SP combo would make him a very good running QB. Except the QBs in the game only run east-west.
WarEagle
Re: Add Read-Option and QB Designed Runs
by WarEagle @ 1/12/2016 7:52 am
setherick wrote:
Except the QBs in the game only run east-west.

Ha. That's true.

In general, I am in favor of more plays, including designed QB runs. I'm not sure about the read-option, as I have very little confidence in the AI's decision making. I have a feeling it would turn into something similar to a shotgun run (a play I NEVER call because it NEVER works for me).
setherick
Re: Add Read-Option and QB Designed Runs
by setherick @ 1/12/2016 8:01 am
In real life, I have a general distaste for the read-option in the pro game for two reasons:

1) It exposes the QB to the DE or OLB spy.
2) QBs are not treated as running backs when they take the option.

So you're exposing the QB to get hit in the backfield while hamstringing the defense downfield.

However I suggested it because they are all the rage.
Gustoon
Re: Add Read-Option and QB Designed Runs
by Gustoon @ 1/12/2016 9:56 am
Before this happens I'd like to see a QB spike every once in a while :(
setherick
Re: Add Read-Option and QB Designed Runs
by setherick @ 1/12/2016 5:52 pm
Gustoon wrote:
Before this happens I'd like to see a QB spike every once in a while :(

+1 Spiking and scrambling need to happen at the same time.
Morbid
Re: Add Read-Option and QB Designed Runs
by Morbid @ 1/12/2016 5:58 pm
setherick wrote:
Gustoon wrote:
Before this happens I'd like to see a QB spike every once in a while :(

+1 Spiking and scrambling need to happen at the same time.

I dont know what happened but when I first started playing the QB's did spike the ball, have asked about it before and never got an answer on why it was removed
jdavidbakr
Re: Add Read-Option and QB Designed Runs
by jdavidbakr (Site Admin) @ 1/12/2016 6:02 pm
Morbid wrote:
setherick wrote:
Gustoon wrote:
Before this happens I'd like to see a QB spike every once in a while :(

+1 Spiking and scrambling need to happen at the same time.

I dont know what happened but when I first started playing the QB's did spike the ball, have asked about it before and never got an answer on why it was removed

It's still there, it's just less likely because the offense will try to use up the clock to prevent the opposing team from getting much of a chance to match a score.
Morbid
Re: Add Read-Option and QB Designed Runs
by Morbid @ 1/12/2016 6:10 pm
jdavidbakr wrote:
Morbid wrote:
setherick wrote:
Gustoon wrote:
Before this happens I'd like to see a QB spike every once in a while :(

+1 Spiking and scrambling need to happen at the same time.

I dont know what happened but when I first started playing the QB's did spike the ball, have asked about it before and never got an answer on why it was removed


It's still there, it's just less likely because the offense will try to use up the clock to prevent the opposing team from getting much of a chance to match a score.

I havnt seen a spike in about 7-8 months honestly if not longer, probably like the second season after I joined the league when all those time out issues happened. I had thought it may have had something to do with that and that is why it was scrapped
Last edited 1/13/2016 12:11 am
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