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May 2026 Update
General MFN Discussion
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warrior462
Re: May 2026 Update
by warrior462 @ 5/14/2026 10:07 am
Can we have OL, DL, and LB added to the position selection list in the War Room? It is a giant pain in the **** to have to look at these positions separately (you can keep all the current options for those who like it, but add the options that lump them together as well, and everyone should be happy).
Kababmaster
Re: May 2026 Update
by Kababmaster @ 5/14/2026 12:37 pm
warrior462 wrote:
Can we have OL, DL, and LB added to the position selection list in the War Room? It is a giant pain in the **** to have to look at these positions separately (you can keep all the current options for those who like it, but add the options that lump them together as well, and everyone should be happy).

Yes - that is needed imo - if you are stuck, you can search players in the draft and include the tick box of "include players not of the position" - but yes - I'll stick this on discord.
Last edited 5/14/2026 4:46 pm
Liked by TheWitchHunter
TheWitchHunter
Re: May 2026 Update
by TheWitchHunter @ 5/16/2026 6:00 pm
especially with o/d line, and even more so when going through draftees and the draft itself.
I do not like any thing that makes me work twice as hard, and this plea for easement is a perfect example of how much more difficult the new UI is - and especially to anyone who was familiar with the old UI.

Game planning rules: let's just put that dropdown menu in alphabetical order, shall we?

[U][U]PLEASE fix the sorting issues![/U][/U]
The old UI was so much easier to use for sorting in ANY place that sorting would be used.

The baby went with the bathwater.
Kababmaster
Re: May 2026 Update
by Kababmaster @ 5/16/2026 7:56 pm
JDB is aware and it's on the list.
awest827
Re: May 2026 Update
by awest827 @ 5/23/2026 10:27 am
Can we get the option to trade when we click on an owner? Currently the only way I can find to offer a trade is by clicking on a player. Sometimes I don't want a player from them just a draft pick.

There is still an issue where inactive players are not shaded correctly on the team home page so we can't tell who is inactive from that page. On the team home page It seems random who shows up correctly as inactive and other inactive players are shaded like active players.

I would love to be able to see the players ratings on the team home page without scrolling right on mobile portrait mode.

Can we bring back the only under contract option on the team home page?

Kick return average header reads as stats.kr-avg. Can we get rid of the word stats and it just say kr-avg

Can we bring back the bar at the top of the attendance graph showing max attendance
Last edited 5/23/2026 2:35 pm
TheWitchHunter
Re: May 2026 Update
by TheWitchHunter @ 5/23/2026 11:12 pm
Cruising the roadmap...
Da F does this imply?
"Make salary cap 64 bit integer"
TheWitchHunter
Re: May 2026 Update
by TheWitchHunter @ 5/23/2026 11:14 pm
my current league is at or near a billion dollar salary cap. How does the above fix that i don't understand affect the cap I do understand?
Simple English, please. I ain't stupid, but ya might want to answer as though i was completely (because I am) uninformed (and therefore ignorant).
TheWitchHunter
Re: May 2026 Update
by TheWitchHunter @ 5/23/2026 11:18 pm
awest827 wrote:

Can we bring back the only under contract option on the team home page?

PLEEEEAAAASE!
File under shtuff that makes EOS/EFA/Draft/LFA really hard in the new UI versus the old UI.
There's a lot of things that were removed that we in the community really rely upon.

Stuff that used to be easy that is now really freaking hard - knowing who's who post season through pre-season.
Please bring back the only under contract option on the team home page post -season through pre mid 1.
Last edited 5/24/2026 3:21 am
martinwarnett
Re: May 2026 Update
by martinwarnett @ 5/24/2026 4:28 pm
TheWitchHunter wrote:
Cruising the roadmap...
Da F does this imply?
"Make salary cap 64 bit integer"

Salaries were stored as 32 bit integer values. What was found in MFN-1 a while ago was that the salary numbers, given the number of seasons MFN-1 had been going, had got VERY LARGE INDEED, hitting the maximum possible value. Once that was hit, fun and games ensued - hence JDB had to manually reset salaries to min values, as if new league. Obviously, that involved work on his part to avoid everyone being on minimum salary (I think - this was a few seasons ago).

By instead storing salaries as 64 bit integers, it's making the max salary value INCREDIBLY LARGE (it's not a case of merely doubling 32 bit max value).

(GEEK MODE. Max salary value goes from 2,147,483,647 to 9,223,372,036,854,775,807).

Making that change means no manual intervention should need to occur around salaries, unless the game runs for a squillion seasons.

EDIT: Should also address your question about the impact.
Last edited 5/24/2026 8:29 pm
Liked by TheWitchHunter
TheWitchHunter
Re: May 2026 Update
by TheWitchHunter @ 5/27/2026 10:15 pm
"Obviously, that involved work on his part to avoid everyone being on minimum salary (I think - this was a few seasons ago)."

You reminded me, and i *think* you're right on the time frame.

Thank you again for the information, it's a good fix.
Not sure if an infinite cap is the best idea. I quickly realized the reason not to limit cap: If the NFL had infinite growth, it, too, would have an infinite cap growth.
This is the way. :P hehehhehehehe

PS: Mandalorian was well paced and entertaining. gave it a 6 on IMDB. Skip the 3d - its filmed in 2d and 3d was added post production and it's notable. Atmos was worth it. My theater has 6 dollar/8$ 3d movies all day tuesdays - and Mando-grogurian was worth the 8 bux, and worth seeing big screen for the Mando-fandas.
Last edited 5/28/2026 2:16 am
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